Japan - 21st November 1990
North America - 23rd August 1991
Europe - April 11 1992
|On the Market||1990 [JP] - 2003 [JP]|
|Total Units Sold||~98.2 million|
|CPU||16-bit 65c816 Ricoh 5A22 3.58 MHz|
|Top 3 Best Sellers|
|Also Known as||
Super Famicom (Japan)
The SNES or the Super Nintendo Entertainment System is the second home console made by the Japanese country Nintendo. It is alternatively known as SFC, Super Famicom or スーパーファミコン. It is further known in North Korea as Super Comboy.
In this generation, Nintendo was competing with SEGA's Genisis system, Hudson Soft/NEC's Turbo Grafx and SNK with their uber-expensive Neo Geo, with Genisis being the cheapest on the market, at a starting price of $189.99, equivalent to $361 by today's standards. They also had to compete on the handheld market, which shall be covered in a different article.
The SNES had four planned ad-ons, two that released worldwide, one that turned into the Fifth generation console PlayStation and one released exclusively in Japan.
Super Game BoyEdit
The Super Game Boy came in the form of a standard SNES cart, but with a slot at the top for Game Boy games. One would have to slot the pack into their system, then plug in an GB cart into the SNES cart. This would allow users to both experience their handheld adventures on the big screen, and play them in full colour [something that handheld technology was unable to do at the time].
Super Game Boy 2Edit
This Japan exclusive add-on was released in 1998, close to the SNES's demise. It also allowed link-up multiplayer, a lot like the hardware it is based on. It came with 8 new borders for emulation, however some games have a built-in border. A few games have exclusive borders, such as Tetris DX. However, this arrived after the release of the N64, so it never left Japan.
Satellaview is an add-on for the Super Nintendo which plugs onto the bottom of the system as an expansion. It had allowed the download of content from TV stations, forming one of the first examples of DLC. Some of the games included F-Zero, Fire Emblem and Harvest Moon.
Nintendo PlayStation was a proposed add-on for the SNES, which added CD support for the system. Like the Satellaview, it clipped onto the bottom of the system as an expansion. When Sony first released a standalone, it was originally compatible with SNES carts. However, licensing issues caused Nintendo to partner with Phillips instead, creating the infamously atrocious Phillips CDi.
|Processor||Ricoh 5A22, based on a 16-bit 65c816 core|
|Clock rates [NA]||Input: 21.47727 MHz
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
|Clock rates [EU]||Input: 21.28137 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
|Buses||24-bit and 8-bit address buses, 8-bit data bus|
DMA and HDMA Timed IRQ Parallel I/O processing Hardware multiplication and division
|Resolutions||Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239
Interlaced: 512 × 448, 512 × 478
|Pixel Depth||2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct|
|Total colours||32768 (15-bit)|
|Sprites||128, 32 max per line; up to 64 × 64 pixels|
|Backgrounds||Up to 4 planes; each up to 1024 × 1024 pixels|
Pixelization (mosaic) per background Color addition and subtraction Clipping windows (per background, affecting color, math, or both) Scrolling per 8 × 8 tile Mode 7 matrix operations
|Audio Processor||Sony SPC700, Sony DSP|
|Audio Clock Rates||Input: 24.576 MHz
SPC700: 1.024 MHz
|Format||ADPCM, 8 channels|
|Output||32 kHz 16-bit stereo|
ADSR envelope control Frequency scaling and modulation using Gaussian interpolation Echo: 8-tap FIR filter, with up to .24s delay Noise generation
|Video RAM||64 kB main RAM
512 + 32 bytes sprite RAM 256 × 15 bits palette RAM